0:15
GC meet nice to meet you
0:32
uh thank you so much for this question
0:34
uh so we are really glad and happy to be
0:37
here uh Brazil game show is amazing
0:39
Brazil is amazing and you people are
0:42
amazing uh we are really proud to
0:45
present you uh the uh next game of our
0:49
franchise called stalker uh so uh if
0:51
you're comparing uh the origional serus
0:54
to uh the uh Next Step so stock it to uh
1:00
we we have like a really big open world
1:03
so uh in original trilogy it was a big
1:06
locations divided by some loading
1:08
strings uh due to the you know
1:10
technology uh but now we're using uh new
1:13
technology uh called uh Unreal Engine 5
1:17
and it provide us with possibility to
1:19
create this really big detailed open
1:21
world uh with a lot of details with a
1:23
lot of sounds with a lot of effects and
1:27
uh uh most of all I would like to
1:29
mention that uh uh the main thing uh
1:32
it's uh the story because we have a
1:34
really white and really interesting
1:36
story that is uh nonlinear and uh each
1:40
player when he plays uh he will get like
1:43
unique experience for for him
2:16
uh thank you for this question uh so uh
2:19
I would like to uh tell you a bit about
2:22
how did we uh approach to uh get this
2:27
amazing uh sound atmosphere and overall
2:31
by giving you an example of what our
2:34
sound Engineers done for now so we have
2:37
this uh binal microphone uh that is
2:40
looking like human ears so uh it creates
2:48
um the correct way to
2:52
uh very similar that uh we can compare
2:56
it how each human hears the overall
3:00
so other than that uh we done a lot of
3:03
recording uh in the zone and we've done
3:06
a lot of recording uh from the real gun
3:11
and uh we took like several days uh we
3:15
it was something about up to 50
3:18
microphones uh to record these uh
3:21
amazing sound effects for
3:25
shooting and uh our sound in our game is
3:29
uh big part of our atmosphere and uh
3:33
it's the most important thing one of the
3:35
most important things for us is uh to
3:38
preserve this original and unique
3:40
atmosphere from Stocker games
4:05
okay um so uh I would like to start from
4:09
uh cheering our colleagues and our
4:12
relatives and our friends and parents uh
4:15
Ukraine especially in uh our ke studio
4:20
uh because uh they're going through a
4:23
lot of that stuff uh uh due to the
4:26
Russian Russian invasion uh we uh we had
4:30
a chance uh okay sorry due to the
4:33
Russian invasion uh we must so one
4:43
um yeah so before the Russian invasion
4:46
part of our studio moved to prag but uh
4:49
there was a lot of people uh that uh
4:52
didn't manage to uh leave their homes
4:55
their parents and uh start a new life uh
4:59
and uh they are still working under
5:01
those har harsh conditions uh in Ukraine
5:06
and yeah so for example uh it took uh up
5:11
to several month uh to start the new
5:16
life uh in PR for example it was uh uh
5:19
we need to like rent the office uh get
5:22
some uh stop there to start the work so
5:26
of course it was uh uh like affected the
5:31
uh date of release but still uh I think
5:35
we can manage to do uh the most uh
5:43
uh I'm a bit rarded by morning
5:52
sorry so our main goal is to deliver the
5:55
best player experience possible and uh
5:58
we are doing our best best and uh given
6:01
our like Souls our full compassion to
6:24
game uh so for now we don't have like
6:27
exact uh launch date but uh where our
6:30
Target is uh q1 of the next
6:34
year thank you very much thank you thank